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About Film & Animation / Professional Official Beta Tester mayshingFemale/United States Groups :iconartistshospital: #ArtistsHospital
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Animation tests

:iconaltabe:


Like my animation? Interested in taking part in my giant anime project and suffer with me together?

Take these tests and submit the result to me, if you pass you are in.

Colorist's test: 35 colorists have passed


Inker's test: 8 inkers have passed (need more)


Tweening test: 1 passed (urgently needed)


Shadow animation test: (urgently needed) 2 tried, 1 listed


Layout painting test: none has tried

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Me and my siblings are trying to raise additional money to pay the hospital bills of our mom's recent surgeries..She had acute appendicitis & severe myoma and had undergone operation last Friday. My little sister, :icondevAkaReikou: opened her artwork commissions in DA for the first time so we can earn some money to help pay the bills...Pls help us spread the word...
Pls see this link for details

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FAQ 2: Art school decision - about SVA

Journal Entry: Mon May 13, 2013, 1:04 PM
||| FAQ ||| My site ||| My scraps ||| Commissions ||| My tumblr

================================================

Time and time again I have people write to ask me about SVA, School of Visual arts, NYC. For recommendations. I think i will make it into an article for any future needs. 
While I would really like to help out my old college, here's some important points to consider from a post-graduate.... the whole package. 

Finance:

Unless you have great portfolio, got a full grant, or money to spare, I don't advise an art school (usually they are expensive) because it gets you into debt you might be dealing with for the next 20 years to come. Think about whether it's worth it for you to go through with it for the craft you are pursuing. Whether the benefit will outweigh the cons for you. 

School itself: 
Other wise, SVA is a fairly well known college in NYC town. It gives me benefits to connecting to various animation professionals and groups, it makes getting into studios easier in nyc. 
It's overall a pleasant experience with classmates, professors, torture of the crafts, and animation boot camp. You come out feeling like a survivor with survival buddies. XD
It's not for everyone, you do have to do a lot of self-learning with professors' help, but all the tools and information are there, you just need to be pro-active. You will get alot more.
Professors will give you the fundamentals, which is important, but that's only half of the learning, the other half you need to dig for it. 

If you really like it, and push it for yourself, make friends with classmates and learn from them is highly recommended from me, and you can learn quite a lot. 
Overall the school provides a safe, but uneasy environment for you to learn the craft intensively for 4 years, you won't get that once you enter into job force. 
SVA has pretty impressive HD school theaters for your thesis, but make sure you do EXTRA well on your thesis because all your mistakes are magnified on the big screen night. :faint: 

Crafts benefits: 
I did go from flash animation to full traditional animation because of SVA, it's a class change for me animation wise. 
Post-SVA I find it a lot easier to self-learn animation than before. 
Some of your own problems you are not able to solve for months can be solved in 5 mins with a professor's help. (So be extra friendly to professors lol) 

SVA 2D animation department now have a strong focus on drawing skill, human anatomy, animal drawing class, and some disney animation style, indy animation courses offered. You have 1 year for thesis for 2D animation, 2 years for 3D animation. (Because 3D is... more complex in workflow) 

Style preference: 
SVA 2D animation department actually does not support anime style. They do however, support Disney, indy styles. Same goes for most art schools in america. 
Be prepared to diverse yourself if you only have been doing anime so far. It's better for the long run. 
With cartooning and comic department being the only exception that encourages manga style. 
3D animation major doesn't care if you do anime or not, as long as it's good.

Professor's personality:
Go for professors who will push you to do better if you know you like to procrastinate. 
Go for professors who are more relaxed if you know you are disciplined.  
(Ask around for professors reputation is also recommended) 
I made a few professor friends who will still extend help to me when I ask.
Even the staff who works at our "cage" (studio manager) now still helps me when I need info, he runs a film fest now. XD 


Post-graduation
School help: SVA provide post-graduation job hunting help. I haven't needed to use it much, it's there if you want it. Some people found me for jobs because of SVA website for job listing and talent listing. 
Job wise, it's not as good on the east coast compare to west coast where all the big studios and venture capitals are. But we mostly get by doing freelancing and some studio work if we picked up any. Don't expect big money. 60 dollar/hour rate is unusual in East coast, it's usually 15-30/hour.



My advise: (from my profs, and myself) 
-Go to a college in a city where you want to work at. (or close to) If you don't plan to stay around, I think it's best you pick a college nearer to you and self-learn the rest online. 


-Don't go into a major simply because it's the hot major, or a major of your dreams, go into some major that associate with what you are ALREADY DOING WELL right now
Because I have seen it over and over again, people end up where they are most comfortable with their skills. You are likely to work as a character designer if you have been designing characters for the past 18 years before you enter college. You are also more likely to be a comic artist/illustrator if you have been studying it for the past 10 years before you enter college. College is only 4 years. 4 Years is alot less than 10-18 years of work you put in for yourself. Any skill you add on during college is usually an ADDITIONAL skill to your current set. 

Unless this additional skill is something that can GO WITH your current skill set, I advise not to invest in it. 
If the skill is something you are SURE you will use, then go for it. (Like 3D animation skill go with game design, 2D animation skill go with game illustration etc) 


Should you consider animation major
If you have been drawing hundreds of pages of sketches and doing art like it's normal, you probably can handle 2D animation. If you haven't drawn that much, it will be a grind for you, be prepared. Because animation is thousands of drawings in a year, hundreds in a few months, dozens in two weeks, and for the first year it's all on paper, imagine carrying that bulk of tree trunk with you going around the city. XD

Animation art is masochistic

Don't burn bridges in school:
Don't stick to your own ways, you enter school to learn other's ways to better yourself. 
Be friendly to professors and classmates always, these friendships and your reputations GOES WAY LONGER beyond school into workplace. 
You will not find a job in the local area if you get a bad rep and get black listed from everyone. 
Animation industry is a people based industry, relationship, networking is half of the game, be good and support your hard working classmates if you want support in the future. 


Don't fret about finding jobs during school, but look around
During school there's usually a heated concern, and make it a BIG DEAL about job hunt in the studios before graduation. 
In my experience, don't fret about it. A job is a job, it's never the same as hobby. 
Whether it be in animation industry or making your own freelance life at home. The point is it makes money so you can use it. 
Be a consistent worker, you will learn to pace yourself faster than those who don't. 
Learn the craft well, build relationships, do what you enjoy and make it a good experience. 
Post graduation first year is a bit tougher, but once you survive that, you will find your pace. 
Everyone does so far, even though not everyone end up in industry biz, the network is still there. 

Try not to be free intern for too long
Depends on the studio rep.... some professors advise not to be "free intern" AT ALL. ( I support that myself) 
But around east coast you might have to "free intern" a bit for the studios to get to know you if you want a studio job. 
My take is don't free intern for too long.... unless you can afford it. Free internship doesn't grant a job, you being good at your skill, and being friendly grants it. 
If you decided to do free internships, try to make the best out of it, 1 year investment is typical in NYC. 




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No request, no art trade. sorry too busy.
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( commission is paid request) contact me through notes or e-mail
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deviantID

=mayshing
mayshing.com
Artist | Professional | Film & Animation
United States
Current Residence: USA
Favourite genre of music: soft rock, classical, jazz, native american
Favourite style of art: JP anime, traditional
MP3 player of choice: Windows media
Favourite cartoon characters: My Own, friend's characters, and characters whom their creators love for years. (they tend to be the best ones)
Personal Quote: Leave something for the future, something they can hold onto

Mayshing's self examine range of ability:
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Reward art:

3. Gift art to 小馬

Comments


Add a Comment:
 
:icononisti:
~Onisti 1 day ago  Hobbyist Digital Artist
Hey!!

I saw you at Castlepoint!! :D
Reply
:iconmayshing:
=mayshing 1 day ago  Professional Filmographer
oh hiii. XD
Reply
:icononisti:
~Onisti 1 day ago  Hobbyist Digital Artist
X'D
Reply
:iconnorthernangelguy:
Mood: Joy ~Northernangelguy 2 days ago  Hobbyist Digital Artist
Your art is awesome!

And thanks for the tutorials, by the way!

=)
Reply
:iconmayshing:
=mayshing 1 day ago  Professional Filmographer
ur welcome.
Reply
:iconpinkplaidrobot:
=pinkplaidrobot Apr 28, 2013  Professional General Artist
Thank you for the watch, darlin! <3
Reply
:iconj-mammon:
Are Inking and Tweening the same thing?
Reply
:iconmayshing:
=mayshing Apr 17, 2013  Professional Filmographer
inking is a step before tweening. For inking, the animation is done for you, u just need to get the character right. For tweening, you need to do animation between key poses (important poses) and keep the character on target as well (at least as much as the animators did it) for the inkers.
Reply
:iconluminoustigress:
thank you so much for the favorite! :)
Reply
:iconmayshing:
=mayshing Apr 8, 2013  Professional Filmographer
my pleasure.
Reply
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