Animating in PhotoshopJumping ahead a little bit into using photoshop to animate. Since I noticed....some people still need to know some small tricks here and there to make their process faster animating in photoshop.What this tutorial covers:1. Animation tool - briefly2. using layer function to animate3. 3 passes of rough animationThis is what I do with mine currently.
Advice for inspired studentswhat is it like to work on a webcomic? A: Webcomics is really just comics hosted online... so for webcomic advice I really just have one advice, just do it. Don't think too deeply about it other wise you will have trouble starting. Don't think you need perfect drawing, don't think you need perfect story, just go and work at it eventually you will get to where you want. Here's an inspiration: www.mangahere.com/manga/onepun…Once you start and get stuck somewhere, then search for a follow-up advice or come to me again. How did it help with animation if at all? A: I think it helps with discipline, and you become familiar with your own timing because of steady update, you also draw constantly so your speed is faster, ready to be trained into animator, it also helps with your ability to draw
How to Design complex characters using core beliefA character is basically formed by three things: Personality, Beliefs, HistoryAfter designing the character's story and personality, what will help them stay in character is designing the layers of their core beliefs.The key thing is, these core beliefs are never, ever spoken by the character themselves. They just behave in this belief like it's normal and not even think it's there.Of course you can still choose to have them say it, they will just be a simpler open book type character. Or say it partially hiding its true statement, you can also use a character's core belief statement to make it a story statement if you see fit.A core belief system is the thing that will make the character see the world around them differently from one another; thus making their judgement and decisions differently as well.Everyone (real people) operates this way. Core belief can be formed as early as babies. So watch out of the kids.After the first layer of core belief is formed, the
Don't Get Scammed Out of Commissions + Art TradesNote: This is a crosspost from my old advice website. I'll try posting here instead, since I already have a pretty big watch base Please enjoy. With all of the terrible things you hear about artists having commissions they have yet to do for over a year and continue to take some regardless or the “friends” who suddenly disappear once you do their side of an art trade, it’s no wonder that some people will in turn become paranoid about contributing to the art economy. Here is a guide that you can use to help you decide whether or not to go ahead and send that email asking for a commission or trade1. Google That ArtistDo your research! There are many communities out there dedicated to keeping a log of irresponsible artists and warning people against them. One such example of this is Artists-Beware which is dedicated to warning others about commissioners who take too long, refuse to re
10 things I've learned thus far (making comics!)Hey guys!I updated my journal yesterday: CLICK!This entry focuses on a few lessons I've learned so far in my artistic journey. I will also share them here; perhaps you'll find them helpful/relateable. (Note: keep in mind that everyone's artistic journey is different! What I'm listing below is SOLELY a reflection of my own perspective.)1. You're going to write your script again. and again and again. and again and again and again....Seriously though, a script is never really done until the pages are. There's always something more to change or tweak, which is okay.2. Making a comic is ~90% writing/planning and ~10% drawing. This means that a good amount of energy should be put into solidifying the script.3. Work on your comic every day, at least an hour a day! Its so easy to become rusty or inconsistent!4. It's always a good idea to find new, more efficie