For those people who needs to design their own world.
This is a form I will use from now on to help me design it faster and more complete.
original from: droemar's journal
Edited by mayshing 2010
Colors: (An example would be red, white, and blue)
Symbol: (An example would be stars and stripes.)
calender measure (time table): (Does their calender go by the moon, or sun? Or other planets?)
Races: (The races that inhabit the area, whether or not they're native.
Physical: (The ethnic description of your race: skin color, hair color, builds, dress)
Preference to fashion and beauty:
Weather patterns: (Tropical? Stormy? Cold? Earthquakes? Climate in general?)
-how the weather influence inhabitants behavior, travel
Major river and lakes?
Any construction around water source?
Agriculture: (main food source and crops)
____Feudal system (warrior rules)
____caste system (class/last name rules)
____oligarchy (bloodline rules)
____parliament (court rules)
____plutocracy (rich man rules)
Who's the leader: (leader personality/goal for life)
Who's the cabinet? (their relationship with the leader)
Who's the next leader? (personality profile and idealism)
Government range of impact: strong or weak? What are the loop holes?
What are the loop holes where the government power can not reach?
Capital City's main strength and location:
Sub-city to the capital city and it's relation:
Villages/towns/area surrounding the capital city:
Water system: (how the country deal with water and share water resources)
Who's in charge? From where?
Map of the cityhow it's planned, is the city map rigid clean or natural and organic?)
List of Major Cities: (I do this to get a feel for the areas the characters will be visiting.)
Major guilds/groups/company/business in these cities:
Religion: (Monotheism? Pantheism? Atheism?) - power of religion and it's major function
Person of influence in the religion: (is it the government leader or someone else?)
Currency, and it's relation to other countries:
Range of economy power in relation to other countries:
Labor statistic: (source of labor, age statistics, birth rate/ death rate)
Labor law: (where is it fair or unfair)
Quote: (What someone from this area would talk like, or talk about.)
Any deity or god?
Mannerisms: (The likely way someone behaves if they're from this place. Because believe me, a fur-wrapped barbarian behaves in a very different way than a Greek statesman.)
Shared Belief system/value:
The rebel's value/belief system/expression:
Shared symbolism of speech:
Magic/Cult: (How it is treated by the country. Whether hated and feared, harnessed for industry, or nonexistent within it's borders, if magic has a presence in your story you ought to look at how it affects the larger picture than just your heroes and their journey.)
What's the definition of magic?
Industrial development stage: stone, bronze, iron, steel or high tech?
Cuisine: (What do people from this country eat every day? On festival days? As delicacies? Taboo?)
Leisure: (What do people here do in their spare time? For fun?)
activities around the competition?
pets? How are pets valued?
Transport: (How do people move things? Armies? Crowds? Goods? Animals?)
Strength of the military:
Chain of commands:
Weapon costs in relation to another:
Greetings: (What is considered an acceptable greeting? In formal setting? Among friends? Family?)
Customs: (The habits of a people that make them unique. Google it if you're confused.)
Superstitions: (Knowing the power irrational explanations have over a populace can sometimes be good story material.)
Rituals: (Birth? Coming-of-age? Marriage? Death? Justice?)
Festivals: (What do people celebrate? What are considered holidays? Why?)
Activities during celebration:
Problems during celebration:
Education: (How are children taught? Skilled workers, like architects or brewers? Is there public education? Higher education?)
Cost of education:
Provider: (is it family or government or third party)
Media/ voice: Roles of media, news, musicians, artisans and how they are controlled.
Any competitive media? Who are they?
Their range of influence: