How I started in art, how I studied and survive

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Interview by KhidirIshitar
I want to say firstly thank you for making such a group :iconartistshospital: in the first place, while I haven't made much progress I know that I have a solid resource to build a strong foundation on for practicing art.
I had a few questions for you about art and drawing in general(that I can't remember of course) if you didn't mind.

A: It's an honor to have those questions asked to me, now I finally get the time to sit down and answer them. Hope that my life experience can help to keep some inspired and keep going. :)

how you started off with an interest in art, animation, and the like?

A: Oh, I am one of those... uh, born drawing girl. Everyone has a different start, I was entranced by newspaper comics ever since I was a baby. I could sit there and STARE at the pictures for hours, my mom still talks about how she wondered what I was staring at. When I could pick up a pencil to draw, I would copy from TV programs and learned to draw Bugs Bunny, Cats, mouse, all the cartoon characters. Of course, what's on my paper has nothing to do with what's on screen, I was barely 2 years old. 
Next was dealing with the "frustration" that nothing I drew on paper looked like what's on TV. (some may get that frustration at 14 years old when they start late, I got it at 2-8 years old) I would often poke my paper into bee hives due to frustration, tear it, crumble it apart. 

My wise mom said one word to me that changed all that behavior: "If you want to get good at anything, you have to keep doing it until you get good at it."
And that's the principle I followed later, no more bee hives.

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how you started to practice?
A: Copying, like everyone else, except through out the years my copying has gone to a different level now I copy from master paintings, concept art pieces instead of comics/mangas. The good choice that I made with my copying is that I copied a pretty wide variety of styles, unlike some who stuck to a very limited few. (or 1-2 styles) Due to this choice, I am pretty much able to copy any style I want no matter the difficulty. (all that matters is time spent on adaptation) I do, however, have preference, for example, I like Fairly odd parents, I like looking at it, I like watching it, but drawing that style pains me. I prefer to go from anime to realism, that's my comfort zone. I have a pretty easy time finding different art jobs because of this ability.

I took some classes which benefited me on the basics, like still life sketching, portraiture drawing, painting class. 
I also took animation in college which helped, mostly on basics animation on paper, as well as how to operate a complex program, like After effects, maya, flash, Dreamweaver,  how to animate with photoshop... now of days with youtube, I use youtube to further educate myself on 3D animation, illustration, concept art. (like most people... the way I learn is pretty boring, nothing too exciting)
I also took graphic designs, typography, photography... (while not as in depth the knowledge added to my other works.)

Animation is a more complex medium to study, for a feature film I generally watch the same animated film at least 4-6 times: 1st time: watch the whole story flow. 2nd time: watch the movement of the characters, 3rd time: watch the design of the layout. 4th time: watch timing of things for storytelling, sound, animation etc. If I really really like a certain clip, I watch the break downs. And I usually spend the money to get the bonus versions on DVD for learning.

For an animated series (usually Japanese) I watch for a whole different set of stuff all at once, (because a series take alot more time to finish) thus I don't actually like watching anime, because it's alot of work to watch one for me, 1st: story, I watch how they keep our interest, how they cut from scene to scene, what can be told, what can be skipped, for what reason.... camera movement, combination between 2D and 3D... generally the first eps is most important. I also watch for the animation, in particularly how they "cut" animation workload, because Japanese is pro at that. I generally watch how they do their short cuts and learn how to not overwork the animation. Due to this I learned a load of tricks... Thirdly I watch for production management. Like how different clips varied from one another in timing, where they managed the money shot and where they placed less budget on shots, and how they managed to make a whole eps interesting even though there are plenty of stills and loops. In anime it's pretty clear when it's low budget, but every choice is made with intentions. And I also watch for how they make the production "fun" for the people on the team, it's an extremely difficult job for any producer to do. 


For manga, I would keep mangas that matches closely to my current need and style (like either lineart, tones, or paneling) and often pick it up to just go over it once in a while to think about my mistakes and observe how others avoided it, or what they did to resolve theirs. Paneling is one of the most common thing I study, as well as storytelling, and pacing of panels. I generally look for interesting solution in panels, where they placed negative space, and what effect it created, thickness of the lines here vs there and why. And camera flow in Manga and how it relates to it's layout on the page being in a book form. etc. 
And what is more pleasant to the eye vs less pleasant, what can be left out and not drawn and still work?

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 how you kept your momentum?
A: If you have a large goal with your art and what you want to achieve, you will be able to keep momentum easily. 
And secondly, I am usually not that much of a perfectionist.... if it's due time, I finish, I wrap up, it doesn't matter if it's not the best piece, nor if its not the perfect piece. 
As long as it's passing, it's decent, it came out as how I calculated it to be, I am good with it. I will just have to plan better for the next piece. 

*********

Could you go into detail about deadlines?
and how you set them up so you condition yourself into a consistent process of work that shifts you into practicing art?

A: Mainly this came from posting web manga for over 10 years.... O_Ob Updating a regular web manga takes discipline, and I timed myself on how fast I finish a page, as well as when I started to loose focus. It's a good idea to get up to get a drink every hour or so before losing steam. When I am busy I try to squeeze in 1-2 hours every few days including hours on train to do my work. If I get really busy then I cut my other entertainment time, food time for art. (use coffee to curb my appetite) just to get things done. 
I also time myself on how far I can go each time I sketch per night/day, and how many pages I can ink in one night/day, as well as how many pages I can tone per day. 
I also pay attention to my best time to start working and when I am less efficient. (I try to avoid starting late from my most efficient time period, and avoid distractions until I got into the flow)
I generally finish all of the things I need to do ahead, or on time, but I have a bad tendency to overbook so occasionally I get too tired to work on things that I said I would do. 

A Christian preacher Joyce Meyer once said: "I give everyday a name, like this is my work out day." 
So I give everyday a name after the task I want to do. I generally only schedule 2 tasks per day right now and that tend to take up the whole day just fine. (after cutting out time I had to set aside for family business and other things) 

And I put together music lists that helps me to get into the mood for making specific series. Usually after you stopped for a while, starting back into the flow is the hardest part, the music tracks that I use to relate to my work usually works for me.

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 and what made you decide to dedicate to be someone who wants to travel the world selling your art?
(it's been awhile since I read that journal at the group hopefully that's accurate) 
A: 
Financial reason: I was traveling around to sell my work for 1-2 years full time, 5-6 years part time, because I was able to survive well enough doing that, 
and I have good convention friends who helped share the cost. 

Spiritual reason: erm, I will call it Divine direction? (or whatever you wish to think it)
I had a dream where I was passing by an animation studio in the city that I wanted to go to, but it was empty, no one was in it.
I knew then my route really is going independent, working under others wasn't really meant for me though I can do it short term, 
and I had enough presence on the web to keep going indy with constant commission requests coming in from clients. 

Community reason: I really really enjoy the convention going small business community (for the most part) everyone is hard working, honest, and mostly law-biding to make a living. 
The people in this group tend to be very nice to each other, not trying to kill each other but try to survive together. This group of people are incredibly helpful to each other, giving tips to each other for free, and warn each other of danger, bad cons. Tell each other about good money source too. I have found networking with this group of people to be extremely helpful.

Emotional reason: I really enjoy the field, as well as being able to meet my fans in person. just being able to sell my own stuff feels good, especially when you meet someone who likes YOUR stuff. And traveling with friends all over country = awesome.

Educational reason: Learning to sell my own products also gave me experience in running a small business, as well as ability to organize trips, events and learn about taxes and laws, contract reading and making. It's a good learning experience. 

Future: I am currently moving onto another stage of life trying to bring out more online products like games and tutorials on youtube,
and hopefully I would be able to increase revenue online to lessen my traveling burden. Because traveling does wear you out after a while.

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and what do you hope to achieve as an end goal?
A: Living solely on my own original productions and series I created, help to rise awareness to social issues, people group and cultures that I deem important through my stories.
My person work E-depth Angel tells of concerns I have about DNA rights, Chinese cultural problems in parenting, justice issues between different people groups. etc
2Masters talks about my concerns on different philosophy and beliefs and in truth, what I struggle with across different cultures and beliefs as well.
Mystic Shenshu is a promotion of a slowly dying art form, Asian Calligraphy, it's also a piece of story that helps me remember my grandpa that was a calligrapher.
My personal end goal is that through my stories, people can learn something meaningful, I have always enjoyed learning through stories when I was younger. =) 


That's all. Hope you find this helpful. :)
© 2013 - 2024 mayshing
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sakura4568's avatar
So inspiring and awesome. I love reading and looking at different forms of art too. Especially ones like yours to where either through just words or words and pictures I can experience what's going on in my head and hope it gives me ideas for my own work. So thank you & keep doing what your doing