108 deviants said Make OVAs (3 eps max, higher quality, rewrite the story to fit)
66 deviants said Make one episode, that's it; if it sells, make another based on a popular chapter
64 deviants said Make 1 movie that tells the overall arc (rewrite of the story)
12 deviants said Other suggestions
11 deviants said Make one episode short and slap in other chapters climax as bonus
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Devious Comments
Without saying how I would handle things, may I put this to you. Are you more concerned with telling your story? or are you more concerned with selling it. Depending on your answer, is how you should proceed.
Right now it seems you're looking too far ahead and letting that daunt you. Instead, I think you should focus more on the immediate needs of your project. Just to me, it sounds like you want to to show this --so I would concentrate more on just the introduction of your work. Do one episode --but knock it out of the park. Make it something spectactular. You don't have to finish it all in one sitting. The thing is, if you hook people, then opportunities open up.
Take that guy who made 9 as a short film. Youtube it sometime. With barely ten minutes of animation and some patience --he ended up with a major animation motion picture. I think that's what you should be thinking about. You're making a pilot. Worry about the rest of the story but your Pilot is what's going to get you to the next level.
Once you're done with your pilot, farm it around. Run it up the flagpole. Submit it to animation festivals. See what kind of feedback you get. Your project might gain some momentum on its own.
Or you could take a look at your process. You don't have big studio money, so you have to think like a guerilla. What can you do differently to get your animation out faster. Maybe changing mediums is a more apt solution. It's easy to get trapped into thinking you have to do it this way or that way. Or you have to sacrifice this or this. Instead concentrate more on what you can do and let the rest go for the time being.
The main reason I am doing it indy is because I want to maintain my rights as a creator, because of the way I use my characters (repeated usage of the same characters in different story lines) it will be risky to give rights away to pitch commercially for my project. With all the kind of clauses companies tend to have.
I already consulted a lawyer on that issue. The way I use my work I have to keep my rights at all times, pitching and getting picked up meaning selling my rights as an owner and getting the position as an employee, it's not something I want to sacrifice. I rather sacrifice time and my own money for my own production and do it smaller. I chose the indy route and looked more into licensing a finished film. The starting up is slower this way but I don't mind it.
I do plan to do youtube snap-bits promotion once we have something more substantial, but as for now, i will make plans with what I have as options. And a whole series will be at least 20 eps it's just not something I can do as one single studio. There's a reason why Miyazaki end up doing only a movie over his own manga series of 5-6 books.
If something evolve from it, great, but I don't expect it and I won't plan that way.
I will be helping my friends who plan on doing commercial pitches but I won't be doing them.
IF not I vote for OVA's.